Old Forums
02-06-2003, 06:53
Hi guys I saw this and wondered if this was a good deal and if it would fit on my machine it doesn't say whether or not its agp or pci just a vga anyway here it is
128Mb MSI Geforce FX 5200 TD Tv/DVI Retail 62.50 73.44
128Mb Gainward (4868) FX PowerPack! Pro/660 TV (FX 5200) 54.00 63.45
the 63.45 and 73.44 are prices including vat :D and that ฃ's for all you johnny foriegners :D :p
heres the spec for it any comments or advice greatly apprecaited I have at the moment a gf2 64mb.
Chipset
nVIDIA GeForce FX 5200
Support Memory
128MB DDR SDRAM
Video Output Function
TV-out (S-Video connector)
DVI Connector
CineFX Shading Architecture
Support for DX 9.0 Pixel/Vertex Shader 2.0+
Very long pixel programs up to 1024 instructions
Very long vertex programs with up to 256 static instructions and up
to 65536 instructions executed before termination
Looping and subroutines with up to 256 loops per vertex program
Subroutines in shader programs
Dynamic flow control
Conditional write masking
Conditional execution
Procedural shading
Full instruction set for vertex and pixel programs
Z-correct bump-mapping
Hardware-accelerated shadow effects with shadow buffers
Two-sided stencil
Programmable matrix palette skinning
Keyframe animation
Custom lens effects: fish eye, wide angle, fresnel effects, water
refraction
High-Performance, High-Precision, 3D Rendering Engine
4 pixels per clock rendering engine
128-bit, studio-quality floating point precision through the entire
graphics pipeline
Native support for 128-bit floating point, 64-bit floating point and
32-bit integer rendering modes
Up to 16 textures per pass
Support for sRGB texture format for gamma textures
DirectX and S3TC texture compression
High-Performance 2D Rendering Engine
Optimized for 32-, 24-, 16-, 15- and 8-bpp modes
True-color, 64x64 hardware cursor with alpha
Multi-buffering (double, triple or quad) for smooth animation and
video playback
True-color, 64x64 hardware cursor with alpha
Advanced Display Pipeline with Full nView Capabilities
Dual, 400MHz RAMDACs for display resolutions up to and including
2048x1536@85Hz
Integrated NTSC/PAL TV encoder support resolutions up to
1024x768 without the need for panning with built-in Macrovision
copy protection
Video Mixing Renderer (VMR) supports multiple video windows with
full quality and features in each window
DVD and HDTV-ready MPEG-2 decoding up to 1920x1080i
resolutions
Dual DVO ports for interfacing to external TMDS transmitters and
external HDTV encoders
Support for dual-link DVI for compatibility with next-generation flat
panel displays with resolutions greater than 1600x1200 without
the need for reduced blanking
Digital Vibrance control (DVC) 3.0
DVC color controls
DVC image sharpening controls
Operation Systems and API support
Windowsฎ XP / 2000 / Me / 98 / 95
Complete DirectX support, including DirectX 9.0 and lower
Full OpenGL 1.4 and lower
Compatibility
NVIDIA Unified Driver Architecture (UDA)
Fully compliant professional OpenGL 1.4 API with NVIDIA extensions, on all Linux and Windows operating systems
WHQL-certified for Windowsฎ XP, Windowsฎ Me, Windowsฎ 200
128Mb MSI Geforce FX 5200 TD Tv/DVI Retail 62.50 73.44
128Mb Gainward (4868) FX PowerPack! Pro/660 TV (FX 5200) 54.00 63.45
the 63.45 and 73.44 are prices including vat :D and that ฃ's for all you johnny foriegners :D :p
heres the spec for it any comments or advice greatly apprecaited I have at the moment a gf2 64mb.
Chipset
nVIDIA GeForce FX 5200
Support Memory
128MB DDR SDRAM
Video Output Function
TV-out (S-Video connector)
DVI Connector
CineFX Shading Architecture
Support for DX 9.0 Pixel/Vertex Shader 2.0+
Very long pixel programs up to 1024 instructions
Very long vertex programs with up to 256 static instructions and up
to 65536 instructions executed before termination
Looping and subroutines with up to 256 loops per vertex program
Subroutines in shader programs
Dynamic flow control
Conditional write masking
Conditional execution
Procedural shading
Full instruction set for vertex and pixel programs
Z-correct bump-mapping
Hardware-accelerated shadow effects with shadow buffers
Two-sided stencil
Programmable matrix palette skinning
Keyframe animation
Custom lens effects: fish eye, wide angle, fresnel effects, water
refraction
High-Performance, High-Precision, 3D Rendering Engine
4 pixels per clock rendering engine
128-bit, studio-quality floating point precision through the entire
graphics pipeline
Native support for 128-bit floating point, 64-bit floating point and
32-bit integer rendering modes
Up to 16 textures per pass
Support for sRGB texture format for gamma textures
DirectX and S3TC texture compression
High-Performance 2D Rendering Engine
Optimized for 32-, 24-, 16-, 15- and 8-bpp modes
True-color, 64x64 hardware cursor with alpha
Multi-buffering (double, triple or quad) for smooth animation and
video playback
True-color, 64x64 hardware cursor with alpha
Advanced Display Pipeline with Full nView Capabilities
Dual, 400MHz RAMDACs for display resolutions up to and including
2048x1536@85Hz
Integrated NTSC/PAL TV encoder support resolutions up to
1024x768 without the need for panning with built-in Macrovision
copy protection
Video Mixing Renderer (VMR) supports multiple video windows with
full quality and features in each window
DVD and HDTV-ready MPEG-2 decoding up to 1920x1080i
resolutions
Dual DVO ports for interfacing to external TMDS transmitters and
external HDTV encoders
Support for dual-link DVI for compatibility with next-generation flat
panel displays with resolutions greater than 1600x1200 without
the need for reduced blanking
Digital Vibrance control (DVC) 3.0
DVC color controls
DVC image sharpening controls
Operation Systems and API support
Windowsฎ XP / 2000 / Me / 98 / 95
Complete DirectX support, including DirectX 9.0 and lower
Full OpenGL 1.4 and lower
Compatibility
NVIDIA Unified Driver Architecture (UDA)
Fully compliant professional OpenGL 1.4 API with NVIDIA extensions, on all Linux and Windows operating systems
WHQL-certified for Windowsฎ XP, Windowsฎ Me, Windowsฎ 200